Little details change from day to day, and new areas gradually open up that Mae can explore. The game plays out over about 14 days during the autumn as Mae travels around town and hangs out with people. They're much further ahead in terms of maturity, and Mae's carefree attitude inadvertently creates tension. Her friends have a mix of reactions to her return. After being away for two years and not staying in touch, some of the changes in town catch her off-guard. In truth, she is neither walking (and running and jumping) in her own liminal state as she approaches adulthood. On the other, she wants to be recognized as an adult by other adults. On the one hand, Mae wants to hang on to her rebellious teenage years. Then a couple of… worrying things start to happen. You play a 20-year-old cat named Mae who's dropped out of college and returned home, trying to deal with (or avoid) some personal issues. It takes place in Possum Springs, a mid-sized (possibly Rust Belt) town with a struggling economy. I liked this game a lot, and the tricky part with this review is that the less you know about the story, the better. It takes about 8 to 12 hours to play, and it's available on PC, Mac, Linux and PS4. Although Night in the Woods ( NITW for short) took longer to develop than initially expected, it was released in February 2017 to very positive reviews.įeaturing a cast of animal characters, it's a story-driven game with easy-going 2D platforming and exploration. This was probably helped by Howolka's credibility from making Aquaria in 2007 with Derek Yu. Kickstarted in October 2013 in the hopes of getting $50,000 USD, it not only reached its goal within 26 hours, it raised over $200,000 within a month! Night in the Woods ( trailer) is an adventure game by Infinite Fall, a joint venture between game designer Alec Holowka, co-writer Bethany Hockenberry and animator Scott Benson. Night in the Woods is one of RPS's favourite games of the year, earning a spot on the advent calendar.Your rating: None Average: 3.6 ( 8 votes) The Weird Autumn update is live and free now for all versions of the game, including Steam, GOG and Humble. Yes, it's the feature so many have been clamouring for: You can replay all the musical minigames, just in case you wanted to hear Die Anywhere Else again, if you've not had your fill of fan-made vocal covers, that is. Players on the Steam forums are already reporting a few extra dialogue options here and there, plus Mae's room now comes equipped with her old bass, so she can reminisce musically when chilling out at home. So yes, this probably means more opportunities to raise hell with Gregg, and should lend it all a little more replay value if you want to see all the scenes. A lot of Night In The Woods' interactivity came from hanging out with your estranged friends, getting into trouble and embarking on petty acts of rebellion and vandalism because there's nothing better to do in the gods-forsaken town of Possum Springs. On the subject of crimes, there's more of them to do. Now, they're part of the story, if you don't mind having despondent troublemaker Mae take a break from her crime-spree to sit down for a town history lesson every now and then. The biggest addition to the Weird Autumn edition of Night of The Woods is the full integration of Lost Constellation and Longest Night, two shorter promotional games that were released for free over the course of NITW's long development cycle, each offering a unique, if brief spin on the setting. I've also seen almost everything the game has to offer, thanks to friends streaming it several times over, and now I might have to tune in again to see what's fresh, thanks to the game getting it's very own director's cut version, extended and expanded to coincide with its console launch. While I absolutely love so much about it, from the characters to the art to the music and beyond, it's not particularly my sort of game - I'm more of a hands-on, solve problems kinda guy. Depressed animal economic collapse adventure Night In The Woods exists in a strange place in my consciousness.
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